Short version: the game needs almost nothing from you, we sell nothing, and advertising is handled by Google under their own policies. Below is the complete, plain-language version.
Effective date: October 12, 2026 · Applies to playfulfillionaire.com
This website and the game Fulfillionaire ("the Service") are operated by RVN Games ("we", "us"). You can reach us at gemma@junevision.com. This policy explains what information the Service handles, why, and what choices you have.
Fulfillionaire is designed to work without an account. By default, everything the game knows lives in your own browser's local storage on your device:
This data never leaves your device unless you explicitly use the optional cloud backup (below) or export a save code yourself. Clearing your browser's site data deletes it — that's why cloud backup exists.
If you choose to sign in with Google for cloud saves, we receive and store the minimum needed to run the feature:
Signing in is entirely optional, and you can ask us to delete your cloud save at any time via the contact email below.
The Service is free because it is supported by advertising, served by Google AdSense and its partners. To serve and measure ads, Google uses cookies and similar technologies, including:
Third-party vendors, including Google, use cookies to serve ads based on your prior visits to this website or other websites. Google's use of advertising cookies enables it and its partners to serve ads to you based on your visit to this site and/or other sites on the Internet.
You can opt out of personalized advertising at any time:
Our own cookies are few and functional: a consent preference (fl_consent, remembers your banner choice for one year) and, if you use it, a signed-in cookie for the stats backroom behind the footer counter (fl_admin, 7 days). Neither is used for tracking, and neither is shared.
You can also disable cookies in your browser entirely; the game itself will continue to work, though your banner choice and backroom sign-in will not persist, and ad delivery may be affected.
To understand how the game is played, we log a small number of gameplay events to a file hosted on our own server — for example, first manager hired, first prestige, or returned on day two. Each event record contains only the event name, an optional whole number (like a prestige count), and a UTC timestamp.
The Service is not directed at children under 13, and we do not knowingly collect personal information from children under 13. Because the game normally requires no personal information at all, no such collection occurs during ordinary play. If you believe a child has provided us personal information (for example, via the contact email), contact us and we will delete it promptly.
Local save data is protected by whatever device security you already use; we never see it. Cloud saves are stored with our hosting provider and retained only while you use the feature — request deletion and it's gone. Server logs (standard web hosting access logs) are kept by our host for operational security and rotated routinely.
If we change this policy — for example, if a new feature needs new data — the updated version will be posted on this page with a new effective date before the change takes effect. Material changes will also be noted in the update log.
Questions, corrections, deletion requests, or ad-related concerns: gemma@junevision.com. We answer everything, usually within a couple of days.