The game
Is Fulfillionaire really free?
Yes — the full game is free with no paywalls and no in-app purchases. Development is supported by display advertising, and you can optionally watch short rewarded ads to earn boosts. Watching is always your choice.
Does my progress save?
Automatically, every few seconds, to your browser's local storage. When you come back — even days later — you get an offline earnings report for everything your managers shipped while you were away. Optional PIN-code slots let you keep multiple empires on one device.
Can I move my save to another device?
Two ways: sign in with Google for cloud backup (Settings → Cloud), or export a save code from Settings and import it on the other device. The save code is plain text — email it to yourself, write it down, whatever works.
What exactly is "Go Public"?
The prestige system. You sell the whole operation — cash, stations, managers, upgrades — and convert lifetime earnings into golden parachutes (🪂). Each one permanently multiplies all future income. Lifetime stats and your boost inventory carry over, so every new run starts stronger than the last.
How do boosts work?
Boosts come in three flavors: fast-forward (instant cash based on your income), profit doublers (timed ×2), and umbrella doublers (doubles the parachutes from your next prestige). You earn them by watching rewarded ads — capped at 8 per day — or from milestone rewards. Timed boosts keep running and earning while you're away, prorated by your offline progress.
What is Crew Sync?
When every station you own reaches the same milestone tier (25, 50, 100… units), the network "syncs" and grants +25% profit to everything, per tier. It rewards growing the whole pipeline together instead of maxing one station.
My earnings say "potential" — what's the difference?
Potential income is what your staffed stations earn per second with managers running. Stations without managers only earn when you tap their run cycle manually. That's the core idle-game decision: hire managers to automate, or stay hands-on for active play.
Platforms & tech
Can I play on my phone?
Yes. The game is built responsive, thumb-first: bottom navigation on small screens, adaptive layouts up to ultrawide desktops. It runs in any modern browser — Chrome, Safari, Firefox, Edge — with no app store and no download.
Does it work offline?
Once the game has loaded, it keeps running if your connection drops. Saves are local by design. You only need a connection for the initial load, ads, and optional cloud backup.
Is there an Android or iOS app?
The web version at /play/ is the current release. A native Android build is planned for v1.0 with real rewarded video ads via AdMob. Your web save won't carry into the app automatically, but export/import save codes bridge the gap.
The game feels slow in the first minutes — normal?
Completely. Idle games open deliberately slow: a $5 Receive Dock, then a $120 Stow Station goal. The first minutes are the tutorial arc; by your first manager hire the compounding kicks in and never really stops.
Troubleshooting
I lost my progress — can you restore it?
If you used cloud backup or exported a save code, yes: sign back in or import the code and you're exactly where you left off. If you played locally and your browser data was cleared, that save is unfortunately gone — the data lived only on your device. This is exactly what the backup features exist to prevent.
The game won't load / shows a blank page.
Hard-refresh (Ctrl/Cmd+Shift+R) to bypass a stale cached copy — we version every build precisely for this. If that fails, try a private/incognito window: if it loads there, a browser extension (typically an ad-blocker or privacy tool) is blocking something the game needs; whitelist the site and reload.
Audio isn't playing.
Browsers block sound until you interact with the page — tap or click once inside the game. Also check the ⚙️ settings: the game has separate music and effects sliders, and remembers them between sessions.
Something else is broken.
Tell us:
gemma@junevision.com. Include what you tapped, what happened instead, your device and browser, and a screenshot if you can. Real reports get real fixes — most of the
update log started as player emails.