Tools

Station costs, cycle times and milestones

Every number on this page comes from the game's own data and pricing formula, so you can plan purchases before you make them.

Checked against Fulfillionaire v1.0.3 · · by RVN Games

The ten stations

Each unit of a station pays its base income per cycle every time the station finishes a run. A unit's price grows by the station's growth factor for every unit you already own; after your 50th unit that growth slows to 70% of the rate, so late bulk buys get relatively cheaper. Prices are before day-of-week and R&D discounts, and income is before any multipliers (milestones, manager levels, upgrades, boosts, parachutes).

StationCycleBase / cycleBase / sec1st unit25th unit50th unit100th unitCost to own 25Cost to own 100Growth
Receive Dock2 s$0.04$0.02$6$326$25.16K$7.96M$2.01K$69.46M×1.19
Stow Station3 s$0.1$0.03$90$4.78K$299K$70.46M$30.84K$644M×1.18
Pick Station4 s$0.28$0.07$1.80K$95.60K$5.99M$1.41B$616K$12.88B×1.18
Pack Bench6 s$1.7$0.28$46.00K$1.62M$66.25M$8.55B$11.46M$86.61B×1.16
SLAM Line9 s$100$11.11$75.00K$1.74M$46.07M$3.23B$13.64M$36.80B×1.14
Outbound Sorter12 s$580$48.33$450K$8.45M$179M$9.22B$70.03M$112B×1.13
Ship Dock96 s$4.70K$48.96$6.50M$98.66M$1.68B$63.04B$866M$826B×1.12
Sortation Hub160 s$580K$3.62K$60.00M$734M$9.98B$273B$6.86B$3.88T×1.11
Delivery Station288 s$4.10M$14.24K$750M$7.39B$80.04B$1.60T$73.76B$24.73T×1.10
Delivery Fleet480 s$33.50M$69.79K$5.00B$39.56B$341B$4.94T$423B$84.27T×1.09

You start with one Receive Dock, so its "1st unit" column is the price of your second dock and its totals start from one. Numbers use the game's units: K = thousand, M = million, B = billion, T = trillion, Qa = quadrillion.

Managers and manager levels

A manager makes their station run on its own — including while you are offline, for up to 24 hours. Hiring alone does not change the station's profit (LV 0 = ×1). Each level you buy afterwards doubles that station's profit: the first level costs 15× the manager's base price, and every level after that costs 5× the previous one. Thursday's Shift Calendar bonus takes 10% off hiring prices.

ManagerStationHireLV 1 (×2)LV 2 (×4)LV 3 (×8)
Rigo RigsReceive DockFree (training step)$6.75K$33.75K$168K
Bin BettyStow Station$800$12.00K$60.00K$300K
Pod PaulettePick Station$45.00K$675K$3.38M$16.88M
Tape Gun TerryPack Bench$4.00M$60.00M$300M$1.50B
Label LanaSLAM Line$40.00M$600M$3.00B$15.00B
Cart CarlOutbound Sorter$380M$5.70B$28.50B$142B
Dock DonnaShip Dock$3.80B$57.00B$285B$1.43T
AR ArnoldSortation Hub$38.00B$570B$2.85T$14.25T
Station StuDelivery Station$380B$5.70T$28.50T$142T
Vanessa VanceDelivery Fleet$3.80T$57.00T$285T$1.43Qa

The milestone ladder

Unit milestones alternate between doubling a station's profit and doubling its speed, starting with profit at 25 units. Crew Sync adds +25% profit to everything for each milestone tier that every station has reached, so it only starts once all ten stations are open.

Units ownedThis milestoneTotal profit ×Total speed ×Crew Sync if all 10 reach it
25profit ×2×2×1+25%
50speed ×2×2×2+50%
100profit ×2×4×2+75%
150speed ×2×4×4+100%
200profit ×2×8×4+125%
300speed ×2×8×8+150%
400profit ×2×16×8+175%
500speed ×2×16×16+200%
750profit ×2×32×16+225%
1,000speed ×2×32×32+250%
1,500profit ×2×64×32+275%
2,000speed ×2×64×64+300%
2,500profit ×2×128×64+325%
5,000speed ×2×128×128+350%
10,000profit ×2×256×128+375%

How to use these numbers

Compare a station's base per second with its next unit price to see which purchase pays back fastest, then check how far you are from the next milestone: a purchase that flips a profit milestone doubles everything that station already earns. The station guide and idle economy guide explain the strategy, and the in-game goal line under your cash always names the next best buy.

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