The ten stations
Each unit of a station pays its base income per cycle every time the station finishes a run. A unit's price grows by the station's growth factor for every unit you already own; after your 50th unit that growth slows to 70% of the rate, so late bulk buys get relatively cheaper. Prices are before day-of-week and R&D discounts, and income is before any multipliers (milestones, manager levels, upgrades, boosts, parachutes).
| Station | Cycle | Base / cycle | Base / sec | 1st unit | 25th unit | 50th unit | 100th unit | Cost to own 25 | Cost to own 100 | Growth |
|---|---|---|---|---|---|---|---|---|---|---|
| Receive Dock | 2 s | $0.04 | $0.02 | $6 | $326 | $25.16K | $7.96M | $2.01K | $69.46M | ×1.19 |
| Stow Station | 3 s | $0.1 | $0.03 | $90 | $4.78K | $299K | $70.46M | $30.84K | $644M | ×1.18 |
| Pick Station | 4 s | $0.28 | $0.07 | $1.80K | $95.60K | $5.99M | $1.41B | $616K | $12.88B | ×1.18 |
| Pack Bench | 6 s | $1.7 | $0.28 | $46.00K | $1.62M | $66.25M | $8.55B | $11.46M | $86.61B | ×1.16 |
| SLAM Line | 9 s | $100 | $11.11 | $75.00K | $1.74M | $46.07M | $3.23B | $13.64M | $36.80B | ×1.14 |
| Outbound Sorter | 12 s | $580 | $48.33 | $450K | $8.45M | $179M | $9.22B | $70.03M | $112B | ×1.13 |
| Ship Dock | 96 s | $4.70K | $48.96 | $6.50M | $98.66M | $1.68B | $63.04B | $866M | $826B | ×1.12 |
| Sortation Hub | 160 s | $580K | $3.62K | $60.00M | $734M | $9.98B | $273B | $6.86B | $3.88T | ×1.11 |
| Delivery Station | 288 s | $4.10M | $14.24K | $750M | $7.39B | $80.04B | $1.60T | $73.76B | $24.73T | ×1.10 |
| Delivery Fleet | 480 s | $33.50M | $69.79K | $5.00B | $39.56B | $341B | $4.94T | $423B | $84.27T | ×1.09 |
You start with one Receive Dock, so its "1st unit" column is the price of your second dock and its totals start from one. Numbers use the game's units: K = thousand, M = million, B = billion, T = trillion, Qa = quadrillion.
Managers and manager levels
A manager makes their station run on its own — including while you are offline, for up to 24 hours. Hiring alone does not change the station's profit (LV 0 = ×1). Each level you buy afterwards doubles that station's profit: the first level costs 15× the manager's base price, and every level after that costs 5× the previous one. Thursday's Shift Calendar bonus takes 10% off hiring prices.
| Manager | Station | Hire | LV 1 (×2) | LV 2 (×4) | LV 3 (×8) |
|---|---|---|---|---|---|
| Rigo Rigs | Receive Dock | Free (training step) | $6.75K | $33.75K | $168K |
| Bin Betty | Stow Station | $800 | $12.00K | $60.00K | $300K |
| Pod Paulette | Pick Station | $45.00K | $675K | $3.38M | $16.88M |
| Tape Gun Terry | Pack Bench | $4.00M | $60.00M | $300M | $1.50B |
| Label Lana | SLAM Line | $40.00M | $600M | $3.00B | $15.00B |
| Cart Carl | Outbound Sorter | $380M | $5.70B | $28.50B | $142B |
| Dock Donna | Ship Dock | $3.80B | $57.00B | $285B | $1.43T |
| AR Arnold | Sortation Hub | $38.00B | $570B | $2.85T | $14.25T |
| Station Stu | Delivery Station | $380B | $5.70T | $28.50T | $142T |
| Vanessa Vance | Delivery Fleet | $3.80T | $57.00T | $285T | $1.43Qa |
The milestone ladder
Unit milestones alternate between doubling a station's profit and doubling its speed, starting with profit at 25 units. Crew Sync adds +25% profit to everything for each milestone tier that every station has reached, so it only starts once all ten stations are open.
| Units owned | This milestone | Total profit × | Total speed × | Crew Sync if all 10 reach it |
|---|---|---|---|---|
| 25 | profit ×2 | ×2 | ×1 | +25% |
| 50 | speed ×2 | ×2 | ×2 | +50% |
| 100 | profit ×2 | ×4 | ×2 | +75% |
| 150 | speed ×2 | ×4 | ×4 | +100% |
| 200 | profit ×2 | ×8 | ×4 | +125% |
| 300 | speed ×2 | ×8 | ×8 | +150% |
| 400 | profit ×2 | ×16 | ×8 | +175% |
| 500 | speed ×2 | ×16 | ×16 | +200% |
| 750 | profit ×2 | ×32 | ×16 | +225% |
| 1,000 | speed ×2 | ×32 | ×32 | +250% |
| 1,500 | profit ×2 | ×64 | ×32 | +275% |
| 2,000 | speed ×2 | ×64 | ×64 | +300% |
| 2,500 | profit ×2 | ×128 | ×64 | +325% |
| 5,000 | speed ×2 | ×128 | ×128 | +350% |
| 10,000 | profit ×2 | ×256 | ×128 | +375% |
How to use these numbers
Compare a station's base per second with its next unit price to see which purchase pays back fastest, then check how far you are from the next milestone: a purchase that flips a profit milestone doubles everything that station already earns. The station guide and idle economy guide explain the strategy, and the in-game goal line under your cash always names the next best buy.